Monday, May 22, 2017

Away nears 100K stylish suitcases sold as it raises $20M



What do people actually want in luggage? A phone charger, unbreakable exterior, and maximum packing space at a resonable price is what Away discovered. So it built a line of sleek but expansive polycarbonite suitcases equipped with battery packs, and sold them direct-to-consumer.
Now after selling nearly 100,000 suitcases and generating $20 million in revenue, Away has raised a $20 million Series B led by existing investor Global Founders Capital plus Forerunner Ventures, Comcast Ventues, and Accel Partners. They were attracted by Away’s $50 million revenue run rate and strong unit economics that should make it profitable this year.

The cash brings Away to $31 million raised, and will fund its entry into retail with plans to open four to six retail stores. Next, Away seeks to become a lifestyle brand with its new podcast and forthcoming print and digital magazine.
Finally, Away will grow its product line from the two carry-on and two checked luggage pieces it currently makes. Co-founder Jen Rubio tell me Away plans to “make the one-perfect everything that you need for travel.” While she wouldn’t give specifics, you could imagine the startup selling an Away toiletry kit.

By applying lean startup methodology and the direct-to-consumer strategy Rubio and co-founder Steph Korey learned as some of the first 15 employees at Warby Parker, Away is shaking up the stodgy luggage market. The company has grown to 66 employees in New York since launching just 15 months ago. That’s because it initially focused on customer surveys to find the needs unfulfilled by over-priced luxury luggage, ugly utility products, and budget brands whose suitcases brokedown quickly
I’ve been testing Away’s checked and carry-on luggage and found them to hit the sweet spot between its competitors. The shells don’t crack or dent under abuse. The phone charger with external USB plug on the carry-on is useful when you don’t want to sit on the floor of an airport. And they fit a remarkable amount of stuff in a compact package. And since you buy them straight from Away, rather than marked-up through a third-party retailer, the $225 to $245 carry-ons and $275 to $295 checked bags are a good bang for their buck.

My biggest complaint is since they feature a hard exterior clam shell design, you have to fully unzip the bag to be able to jam something in last-minute. But Rubio says Away has heard that feedback and the startup is developing a product to address it. There are certainly decent quality alternatives at a lower price. Since the shell is lightweight, it can feel a little flimsy. Still, no other luggage has taken the beating I dish out with so little visible wear-and-tear.
Luggage might not be the sexiest business, and its far from a traditional software startup. Yet Away proves there are plenty of commerce markets left to disrupt if companies are willing to listen to what customers really need.

Watts is a huge battery that powers your home


Like Tesla’s PowerwallWatts is a big battery that can power your home. One Watts cell can support a few small appliances including computers and refrigerators and a few units can power TVs and electric washers. The units can charge via the grid or with solar panels and the Watts units include an app that shows discharge and battery remaining.
The batteries, which were designed in Russia, are stackable which means you can add as many or as few devices to your power network. They can also send energy back onto the grid as necessary. It offers 1.5 kW with a 3kW peak and a capacity of 1.2 kWh.
The company is shipping batteries in August and one unit costs $2,999. They aim to be the LEGO of high-end home batteries, allowing you to add some real power storage to your home, office, or Zombie-proof bunker.

Google in, Google out


Call it the Triumph of the Stacks. I attended Google I/O this week, and saw a lot of cool things: but what really hit home for me, at the keynote and the demos and the developer sessions, was just how dominant Google has become, in so many different domains … and, especially, how its only real competition comes from the four other tech behemoths who dominate our industry’s landscape.
Typically, Bruce Sterling saw it coming first, five full years ago:
“The Stacks” […] Google, Apple, Facebook, Amazon and Microsoft. These big five American vertically organized silos are re-making the world in their image.
Today the five companies he cited are the five most valuable publicly traded companies on the planet, and practically a software oligopoly. They all make hardware, too, but of course there are many more important hardware companies: Intel, AMD, ARM, Qualcomm, Nvidia, Samsung, Tesla, Taiwan Semiconductor, Hon Hai, et al. When you talk about software, though — you know, the stuff that’s eating the world — then you’re almost certainly, if indirectly, ultimately talking about the Stacks.
Who in fairness are all doing amazing things. (Whether you like them or not, they’re still amazing.) Sundar Pichai mentioned during the I/O keynote that there are now more than two billion active Android devices on Earth. Most organizations are only beginning to think and talk about machine learning; Google has already woven it into a wide range of its products, ranging from little things like Android’s new smart text selection, to semi-automatic photo curation and sharing, to voice recognition and translation, to custom-build Tensor Processing Units providing petaflops of processing power available via Google’s cloud, and to what may be its biggest machine-learning breakthrough yet, coming later this year:

Google has so many tentacles in so many pies that it was a bit mind-numbing to see them all sardined into a single event. (takes a deep breath) Polymer and Angular and AMP and Dart and Flutter and WebAssembly and Instant Apps and Analytics and Fabric. Compute Engine and App Engine and Firebase. Tango and Daydream. TensorFlow and Mobile Vision and Cloud TPUs. Android Phone, Android Wear, Android TV, Android Auto, Android Things, Android Pay. Google Home and Google Assistant and Google Play. And that’s withoutmentioning Maps, YouTube, Gmail, and Chrome — each of which has a billion-plus users — much less Alphabet’s “Other Bets.”
That list also deliberately elides the Giant Google Fountain Of Money, i.e. the search and advertising engine that still provides 90% of Google’s income. There always seems to be a certain awkward disjoint between that colossal money machine and everything else Google does. “We use deep computer science to solve hard technical problems at scale,” Pichai said at the keynote, with relish. He said almost nothing about the unseemly business of actually making money. He didn’t need to. All of the Stacks seem to devote much more of their high-grade brainpower and executive time to spending their money, rather than making it. Nice work if you can get it.
Remarkable work, too. The most “living in the future” project I saw at I/O was, to my surprise, Project Tango, Google’s augmented-reality initiative, about which I had been skeptical. The image above, of yours truly cavorting with a Tango creation, may make it look like a Pokémon-esque toy … but don’t be fooled. Tango can do a whole host of eye-opening things, like 3D-scanning and rendering your surroundings — on your phone, in real time — or superimposing dynamic virtual objects, like whole wardrobes of clothes, onto fixed ones, like mannequins, again in real time. It’s early days yet, but the possibilities are clearly extraordinary.
It was nice to see Google paying a lot of attention to identifying and mitigating implicit bias in machine-learning models and algorithms; it was nice to see that the crowd was, by tech standards, impressively diverse; it was really excellent to see a panel like this one —

but what I kept coming back to, as I roamed, was the conclusion that Bruce Sterling actually understated his case for the Stacks. They don’t just want to remake the world in their image. They want to remake our individual lives. Each Stack — bar Facebook, for now — offers the same awkward bargain: commit wholly & wholeheartedly to our ecosystem, and we will better your life.
You can use your Google Home to send directions to your Pixel, or to Chromecast a YouTube video to your Android TV, or to order a sandwich seamlessly via the Google Assistant because it already knows your credit-card details, your delivery address, your Gmail address, and your food preferences. Similarly, you can streamline your whole life around the Apple ecosystem, or Amazon’s Prime / Fire TV / Kindle / Echo ecosystem. Microsoft, which increasingly looks like IBM 2: IBMer (which is no bad thing), seems more interested in being your work ecosystem these days; it still offers you a Home Hub / XBox / Cortana combo, though.
On the one hand this surveillance-capitalism data grab (and make no mistake, that’s what it is, at least in part) feels creepy and intrusive in a deeply personal way. On the other you can actually make the compelling, if depressing, case that hey, it’s the 21st century, someone’sgoing to surveil you, you may as well choose the Stack that you find least untrustworthy, give all your data to them, and rely on them to keep it safe. After all, you know they don’t want to let anyone else have it. It’s valuable.
It would be disingenuous of me not to stress that the majority of Stack employees and executives really and truly want to do the right thing with this data. Apple went to the mat against the FBI for the sake of user privacy. You will never meet a more dedicated, passionate, and influential privacy/safety team than Google’s. Amazon’s single highest corporate value is customer satisfaction, and they’re clearly willing to sacrifice profits for that. Microsoft has learned better than to risk its reputation. Facebook’s CISO, Alex Stamos, is a longtime prominent privacy advocate.
And yet. Like every I/O attendee I received a free Google Home device as part of the I/O experience. (I attended as an engineer, not as press.) But I don’t want one; I’ll be giving mine away. Sorry, Google. It’s not that I mistrust you. It’s just that I don’t want to have to trust anyprofit-driven megacorporation quite that much. Not Apple, not Amazon, and not even you.

Wednesday, May 10, 2017

Tedswoodworking

Are you one of those people who have some basic carpentry skills and enjoy building woodworking crafts/projects and want to create woodworking projects easily and quickly but wondering how?
You see, like you I wanted to try my hand at making some bunk beds for my two kids and my search brought me to this website.
The site is TedsWoodworking with over 16,000 (yes, you read right, 16,000!) downloadable woodworking plans and I decided to give it a try. To be frank, I was very skeptical at first as all kinds of websites for the exact same thing exist on the internet and you have to be careful. Besides, I was wondering how one person could possibly put together so many plans and woodworking blueprints. But Ted did it and it will interest you the same way it did me because it was the best that I have ever seen: Click here
Very Useful Bonuses
When you order Ted’s Woodworking package you will get these 3 handsome bonuses:
1. Free drawing and CAD plan viewer
2. 150 premium woodworking videos
3. The Complete Woodworking Carpentry Guide

The Complete Woodworking Carpentry Guide is a 200-page guide filled with carpentry tips and tricks. This makes it very useful for beginners. Besides, the premium videos can help any woodworker to hone his carpentry skills.
Surprisingly Organized Woodworking Ideas Plans
With this many plans (16,000, you remember!), you’d expect Ted’s Woodworking plans to be confusing. But no. I found it pretty easy to find the exact project I wanted, and you would too.
Money Back Guarantee
Ted McGrath trusts his plans so much that his product comes with 60 days money back guarantee. Should you in any event not be completely satisfied with what you get (which I doubt very much), you will simply receive your money back. No questions asked. You cannot get any better deal than that.
Downloadable Woodworking Project Plans
Wouldn’t it be nice to get instant access to over 16,000 woodworking plans?
It would if you know the frustration of thumbing through stacks and stacks of projects on woodworking in magazines and books of all kinds for some instructions on how to do a certain project. What about if you could have your woodworking plans (actually thousands of them) available to you anytime you wanted them, right there at your fingertips?
If you are starting a woodworking project, of course you need all the necessary information, such as schematics, blueprints, materials lists, dimensions etc. That is where Ted’s Woodworking Plans come in handy. They are not only clearly drawn but also are provided with step-by-step explanations of how the plan should be done and put together, thus saving you a lot of frustrations and headaches.
If you’ve tried other woodworking plans before, you’d agree with me that this is in direct contrast to the other sites whose collection of plans has the dimensions totally wrong without any indication of parts lists, material lists or the tools needed. If you’re one of those people who have bought such plans, you know how disappointing it can be! And maybe you’ve sworn never to buy another woodworking plan again. But Ted’s Woodworking Plans will change that perception forever.
This is because in Ted’s Woodworking you will get everything you need, such as:
-Detailed diagrams with a full set of dimensions
-Step -by-step instructions about how to start your project
-The necessary materials for your particular project
-All the woodworking tools you will need for your project.



Are Ted’s Woodworking Plans Worth the Money?
A resounding yes! Especially as each and every day Ted receives reports about people who have actually completed some of the projects included in package.
I figured that with a unconditional money back guarantee that I was given and after a period of sixty days that I had nothing to lose. All I had to do if it was not what I was looking for would be to send it back and get my money back. You cannot get any better deal than that.
I even read a review where the author said that they’ve been a carpenter for almost 36 years, and they haven’t found anything like Ted’s Woodworking Plans for less than 10’s of thousands of dollars. His final say? If you are planning to start on your woodworking project, Ted’s isn’t only the one that you SHOULD use, but you would be insane not to.
So don’t hesitate to join the 3763+ (and counting) other hobbyists, beginners, craftsmen and professionals who are happily using Ted’s Woodworking blueprints, plans and step-by-step directions to create stunning, professional woodworking projects, effortlessly and on time.
But you have to take action now because the offer for this is ENDING very soon. Ted will be selling all the plans and bonus independently in the future for $47-$97 EACH in the weeks and months ahead. So lock yourself in for a deep discount now!



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Thursday, May 4, 2017

Latest Technology Inventions


The latest technology invention in environmental pollution is a tower that cleans outdoor air.
The Tower is a seven-metre (23 feet) high structure that removes ultra-fine particles from the air using a patented ion-technology developed by scientists at Delft University of Technology.
According to the World Health Organization, air pollution causes the greatest environmental threat to our health.
Air pollution causes respiratory and cardiovascular disease and accounts for over 7 million premature deaths every year - and that death toll is rising at an alarming rate.




In California, where residents suffer from the worst health impacts of dirty air in the United States, air pollution causes premature death for 53,000 residents every year.
In London, England, dirty air accounts for one out of every twelve deaths.
In Delhi, India, the average life expectancy is shortened by 6.3 years due to air pollution.

China has the worst air in the world. Beijing recently recorded pollution levels that were 17 times greater than the acceptable levels recommended by the World Health Organization.
Air pollution causes 1.6 million deaths every year in China - approximately 17% of all deaths.
For most countries, the deadliest form of air pollution is a fine particle known as "PM 2.5" (particulate matter 2.5). It is so named because it is a fine particle that is only 2.5 micrometers in diameter. Unlike larger air-borne particles that settle to the ground, PM 2.5 particles can float in the air for weeks.
When you breath these particles into your lungs , they penetrate your lung tissue and get absorbed unfiltered into your blood stream - causing damage to your body.

The problem with current air pollution control systems is that they reduce but do not eliminate pollution.
Dutch innovator Daan Roosegaarde , in collaboration with ENS Technology and the Delft University of Technology, developed large scalable towers that remove pollution emitted into the air.
This technology was originally developed to remove MRSA bacteria (a type of bacteria resistant to antibiotics) from dust particles. The bacteria would spread from human to human by traveling in the air on dust. The air ionizer prevented the bacteria from spreading in this way.
Roosegaarde's Tower cleans 30,000 cubic meters of air per hour without using ozone and uses about 1,400 Watts of electricity - less than a desk-top air purifier.
Air from the area surrounding the Tower is drawn into the structure. All airborne particles receive an electric charge.
The charged particles are captured and accumulate on large collector plates that have an opposite electric charge.
The clean air is then blown from the Tower back into the environment.

"Basically, it's like when you have a plastic balloon, and you polish it with your hand, it becomes static, electrically charged, and it attracts your hair," explains Roosegaarde.
The invention won the German Design Award for Excellent Product Design awarded by the German Ministry for Economics and Technology.
The Tower is currently being tested in Beijing by the Chinese Ministry of Environmental Protection.
“We're working now on the calculation: how many towers do we actually need to place in a city like Beijing. It shouldn't be thousands of towers, it should be hundreds. We can make larger versions as well, the size of buildings,” says Roosegaarde.

Cloud Computing

Analysts predict that the latest technology inventions in cloud computing will significantly influence how we use our computers and mobile devices.
Cloud computing is where tasks and file storage on your computer are performed and stored elsewhere.
By using an internet connection you can connect to a service that has the architecture, infrastructure and software to manage any task or storage requirement at less cost.
The advantages of cloud computing is that it eliminates the difficulty and expense of maintaining, upgrading and scaling your own computer hardware and software while increasing efficiency, speed and resources.
Your computer's processing speed, memory capacity, software applications and maintenance requirements are minimized.
You could store and access any size or type of file, play games, use or develop applications, render videos, word process, make scientific calculations, or anything you want, by simply using a smart phone.
As a comparison, let's say you had to generate your own electricity. You would need to maintain, upgrade and scale these resources as required to meet your demands. This would be expensive and time consuming.
Cloud computing could be compared to how a utility provides electricity. It has the architecture, infrastructure, applications, expertise and resources to generate this service for you. You just connect to their grid.

Detecting walking speed with wireless signals


We’ve long known that blood pressure, breathing, body temperature and pulse provide an important window into the complexities of human health. But a growing body of research suggests that another vital sign – how fast you walk – could be a better predictor of health issues like cognitive decline, falls, and even certain cardiac or pulmonary diseases.
Unfortunately, it’s hard to accurately monitor walking speed in a way that’s both continuous and unobtrusive. Professor Dina Katabi’s group at MIT’s Computer Science and Artificial Intelligence Laboratory (CSAIL) has been working on the problem, and believes that the answer is to go wireless.
In a new paper, the team presents “WiGait,” a device that can measure the walking speed of multiple people with 95 to 99 percent accuracy using wireless signals.
The size of a small painting, the device can be placed on the wall of a person’s house and its signals emit roughly one-hundredth the amount of radiation of a standard cellphone. It builds on Katabi’s previous work on WiTrack, which analyzes wireless signals reflected off people’s bodies to measure a range of behaviors from breathing and falling to specific emotions
“By using in-home sensors, we can see trends in how walking speed changes over longer periods of time,” says lead author and PhD student Chen-Yu Hsu. “This can provide insight into whether someone should adjust their health regimen, whether that’s doing physical therapy or altering their medications.”
WiGait is also 85 to 99 percent accurate at measuring a person’s stride length, which could allow researchers to better understand conditions like Parkinson’s disease that are characterized by reduced step size.
Hsu and Katabi developed WiGait with CSAIL PhD student Zachary Kabelac and master’s student Rumen Hristov, alongside undergraduate Yuchen Liu from the Hong Kong University of Science and Technology, and Assistant Professor Christine Liu from the Boston University School of Medicine. The team will present their paper in May at ACM’s CHI Conference on Human Factors in Computing Systems in Colorado.  
How it works
Today, walking speed is measured by physical therapists or clinicians using a stopwatch. Wearables like FitBit can only roughly estimate speed based on step count, and GPS-enabled smartphones are similarly inaccurate and can’t work indoors. Cameras are intrusive and can only monitor one room. VICON motion tracking is the only method that’s comparably accurate to WiGate, but it is not widely available enough to be practical for monitoring day-to-day health changes.
Meanwhile, WiGait measures walking speed with a high level of granularity, without requiring that the person wear or carry a sensor. It does so by analyzing the surrounding wireless signals and their reflections off a person’s body. The CSAIL team’s algorithms can also distinguish walking from other movements, such as cleaning the kitchen or brushing one's teeth.
Katabi says the device could help reveal a wealth of important health information, particularly for the elderly. A change in walking speed, for example, could mean that the person has suffered an injury or is at an increased risk of falling. The system's feedback could even help the person determine if they should move to a different environment such as an assisted-living home.
“Many avoidable hospitalizations are related to issues like falls, congestive heart disease, or chronic obstructive pulmonary disease, which have all been shown to be correlated to gait speed,” Katabi says. “Reducing the number of hospitalizations, even by a small amount, could vastly improve health care costs.”
The team developed WiGait to be more privacy-minded than cameras, showing you as nothing more than a moving dot on a screen. In the future they hope to train it on people with walking impairments from Parkinson’s, Alzheimer’s or multiple sclerosis, to help physicians accurately track disease progression and adjust medications.
“The true novelty of this device is that it can map major metrics of health and behavior without any active engagement from the user, which is especially helpful for the cognitively impaired,” says Ipsit Vahia, a geriatric clinician at McLean Hospital and Harvard Medical School, who was not involved in the research. “Gait speed is a proxy indicator of many clinically important conditions, and down the line this could extend to measuring sleep patterns, respiratory rates, and other vital human behaviors.”

Ballyhooed artificial-intelligence technique known as “deep learning” revives 70-year-old idea.


In the past 10 years, the best-performing artificial-intelligence systems — such as the speech recognizers on smartphones or Google’s latest automatic translator — have resulted from a technique called “deep learning.”
Deep learning is in fact a new name for an approach to artificial intelligence called neural networks, which have been going in and out of fashion for more than 70 years. Neural networks were first proposed in 1944 by Warren McCullough and Walter Pitts, two University of Chicago researchers who moved to MIT in 1952 as founding members of what’s sometimes called the first cognitive science department.
Neural nets were a major area of research in both neuroscience and computer science until 1969, when, according to computer science lore, they were killed off by the MIT mathematicians Marvin Minsky and Seymour Papert, who a year later would become co-directors of the new MIT Artificial Intelligence Laboratory.
The technique then enjoyed a resurgence in the 1980s, fell into eclipse again in the first decade of the new century, and has returned like gangbusters in the second, fueled largely by the increased processing power of graphics chips.
“There’s this idea that ideas in science are a bit like epidemics of viruses,” says Tomaso Poggio, the Eugene McDermott Professor of Brain and Cognitive Sciences at MIT, an investigator at MIT’s McGovern Institute for Brain Research, and director of MIT’s Center for Brains, Minds, and Machines. “There are apparently five or six basic strains of flu viruses, and apparently each one comes back with a period of around 25 years. People get infected, and they develop an immune response, and so they don’t get infected for the next 25 years. And then there is a new generation that is ready to be infected by the same strain of virus. In science, people fall in love with an idea, get excited about it, hammer it to death, and then get immunized — they get tired of it. So ideas should have the same kind of periodicity!”
Weighty matters
Neural nets are a means of doing machine learning, in which a computer learns to perform some task by analyzing training examples. Usually, the examples have been hand-labeled in advance. An object recognition system, for instance, might be fed thousands of labeled images of cars, houses, coffee cups, and so on, and it would find visual patterns in the images that consistently correlate with particular labels.
Modeled loosely on the human brain, a neural net consists of thousands or even millions of simple processing nodes that are densely interconnected. Most of today’s neural nets are organized into layers of nodes, and they’re “feed-forward,” meaning that data moves through them in only one direction. An individual node might be connected to several nodes in the layer beneath it, from which it receives data, and several nodes in the layer above it, to which it sends data.
To each of its incoming connections, a node will assign a number known as a “weight.” When the network is active, the node receives a different data item — a different number — over each of its connections and multiplies it by the associated weight. It then adds the resulting products together, yielding a single number. If that number is below a threshold value, the node passes no data to the next layer. If the number exceeds the threshold value, the node “fires,” which in today’s neural nets generally means sending the number — the sum of the weighted inputs — along all its outgoing connections.
When a neural net is being trained, all of its weights and thresholds are initially set to random values. Training data is fed to the bottom layer — the input layer — and it passes through the succeeding layers, getting multiplied and added together in complex ways, until it finally arrives, radically transformed, at the output layer. During training, the weights and thresholds are continually adjusted until training data with the same labels consistently yield similar outputs.
Minds and machines
The neural nets described by McCullough and Pitts in 1944 had thresholds and weights, but they weren’t arranged into layers, and the researchers didn’t specify any training mechanism. What McCullough and Pitts showed was that a neural net could, in principle, compute any function that a digital computer could. The result was more neuroscience than computer science: The point was to suggest that the human brain could be thought of as a computing device.
Neural nets continue to be a valuable tool for neuroscientific research. For instance, particular network layouts or rules for adjusting weights and thresholds have reproduced observed features of human neuroanatomy and cognition, an indication that they capture something about how the brain processes information.
The first trainable neural network, the Perceptron, was demonstrated by the Cornell University psychologist Frank Rosenblatt in 1957. The Perceptron’s design was much like that of the modern neural net, except that it had only one layer with adjustable weights and thresholds, sandwiched between input and output layers.
Perceptrons were an active area of research in both psychology and the fledgling discipline of computer science until 1959, when Minsky and Papert published a book titled “Perceptrons,” which demonstrated that executing certain fairly common computations on Perceptrons would be impractically time consuming.
“Of course, all of these limitations kind of disappear if you take machinery that is a little more complicated — like, two layers,” Poggio says. But at the time, the book had a chilling effect on neural-net research.
“You have to put these things in historical context,” Poggio says. “They were arguing for programming — for languages like Lisp. Not many years before, people were still using analog computers. It was not clear at all at the time that programming was the way to go. I think they went a little bit overboard, but as usual, it’s not black and white. If you think of this as this competition between analog computing and digital computing, they fought for what at the time was the right thing.”
Periodicity
By the 1980s, however, researchers had developed algorithms for modifying neural nets’ weights and thresholds that were efficient enough for networks with more than one layer, removing many of the limitations identified by Minsky and Papert. The field enjoyed a renaissance.
But intellectually, there’s something unsatisfying about neural nets. Enough training may revise a network’s settings to the point that it can usefully classify data, but what do those settings mean? What image features is an object recognizer looking at, and how does it piece them together into the distinctive visual signatures of cars, houses, and coffee cups? Looking at the weights of individual connections won’t answer that question.
In recent years, computer scientists have begun to come up with ingenious methods for deducing the analytic strategies adopted by neural nets. But in the 1980s, the networks’ strategies were indecipherable. So around the turn of the century, neural networks were supplanted by support vector machines, an alternative approach to machine learning that’s based on some very clean and elegant mathematics.
The recent resurgence in neural networks — the deep-learning revolution — comes courtesy of the computer-game industry. The complex imagery and rapid pace of today’s video games require hardware that can keep up, and the result has been the graphics processing unit (GPU), which packs thousands of relatively simple processing cores on a single chip. It didn’t take long for researchers to realize that the architecture of a GPU is remarkably like that of a neural net.
Modern GPUs enabled the one-layer networks of the 1960s and the two- to three-layer networks of the 1980s to blossom into the 10-, 15-, even 50-layer networks of today. That’s what the “deep” in “deep learning” refers to — the depth of the network’s layers. And currently, deep learning is responsible for the best-performing systems in almost every area of artificial-intelligence research.
Under the hood
The networks’ opacity is still unsettling to theorists, but there’s headway on that front, too. In addition to directing the Center for Brains, Minds, and Machines (CBMM), Poggio leads the center’s research program in Theoretical Frameworks for Intelligence. Recently, Poggio and his CBMM colleagues have released a three-part theoretical study of neural networks.
The first part, which was published last month in the International Journal of Automation and Computing, addresses the range of computations that deep-learning networks can execute and when deep networks offer advantages over shallower ones. Parts two and three, which have been released as CBMM technical reports, address the problems of global optimization, or guaranteeing that a network has found the settings that best accord with its training data, and overfitting, or cases in which the network becomes so attuned to the specifics of its training data that it fails to generalize to other instances of the same categories.
There are still plenty of theoretical questions to be answered, but CBMM researchers’ work could help ensure that neural networks finally break the generational cycle that has brought them in and out of favor for seven decades.

Wednesday, May 3, 2017

Windows 10 S Locks You Into Edge and Bing, Out of Key Apps

Many school administrators love Chromebooks, precisely because Google's stripped-down operating system is like a pair of rubber training wheels for children who can't be trusted to drive a full-fledged OS. Microsoft is banking on schools purchasing laptops with Windows 10 S installed, because the company's new operating system severely limits which apps users can install while giving IT administrators fine control over your system.


Unfortunately, Windows 10 S also locks users into Microsoft's ecosystem, forcing you to use Edge as your browser and Bing as your default search engine while preventing you from installing a number of really important apps that don't appear in the Windows Store. If you're an educator, the lack of choice should give you pause and, if you're buying a laptop for yourself or your child, these training wheels are probably a deal breaker.
If you want to use Chrome, Firefox, Opera or pretty much any browser other than Edge, you should not get a laptop with Windows 10 S. In its support FAQ, Microsoft writes that:
"Microsoft Edge is the default web browser on Microsoft 10 S. You are able to download another browser that might be available from the Windows Store, but Microsoft Edge will remain the default if, for example, you open an .htm file. Additionally, the default search provider in Microsoft Edge and Internet Explorer cannot be changed." (emphasis mine)

I just checked the Windows Store, and I can't find any other major browsers there (or even minor ones). There's an entry for Opera browser, but when you install it, you just get a window with a download button which directs you to opera.com to actually download the app.

Perhaps some day, Google and Mozilla will get their browsers into the Windows Store. However, even if that happens, Edge will still be the default browser which opens any time you click a link in an email, a chat app or anywhere else in Windows 10 S. And every time you search by typing a query into Edge's address bar, you'll get results from Bing, with no option to change it to Google.
Now, to be fair, many people like using Edge browser, which is fast and has a clean UI. However, if you need any kind of browser extension to make a website work, you probably won't be able to use it on Edge. At present, Edge has only 32 extensions and, unlike Mozilla and Google who let anyone publish an extension, Microsoft hand picks the few developers that can do it.

Some web services just can't work with Edge right now. For example, at work, we use a single sign-on service called Okta, which requires a plugin to work, a plugin which isn't available for Edge. A number of conferencing apps, including Bluejeans and Zoom, require either plug-ins (which Edge doesn't have) or downloadable apps, which aren't in the Windows Store. My mother is a college professor who sometimes grades standardized tests on the weekends, and the online tool she is required to use will only work on Chrome or Firefox.
Microsoft says that Windows 10 S will work with every app in its Windows Store. However, nearly two years after the store launched with Windows 10, a lot of the most important programs aren't available in the store. Here are a few of the many apps which weren't available when I wrote this article:
  • Visual Studio Community / Professional / Enterprise -- Microsoft's own development tool is not in its store so forget about teaching kids to program Windows apps on their Windows 10 S computers.
  • Adobe Photoshop / Adobe Premiere -- You can get the lightweight Adobe Photoshop Express and Photoshop Elements, but forget about the professional versions of Adobe's creative suite.
  • Notepad++ -- My favorite text editor is great for coding and building web pages. You won't find it in the store. There are other text editors in the store, though.
  • Android Studio -- Kids who want to learn how to build apps for Android phones and tablets won't be able to get Google's official development kit.
  • Google Drive -- You can visit Google Drive in your browser in Windows 10 S, but none of the Google client-side apps, including Google Drive, are in the store.
  • Slack / Hipchat -- The two popular group chat apps aren't available in Windows Store.
  • OpenVPN -- There are VPN apps in the Windows Store, but not this popular freeware program.
  • WhatsApp -- Lots of kids chat with this, but they can't on WIndows 10 S.
  • iTunes: Need to interface with your iPhone or download some media from Apple's store? Get a different Windows.
Hopefully, the developers of these apps and others will work with Microsoft to get into the Windows Store. It's almost certain that Microsoft will move its own apps (ex: Visual Studio) into the store at some point too. However, as of this writing, there are so many gaping holes in the store coverage.
For some schools, Windows 10 S's restrictions may initially be a strength rather than a weakness, but if those institutions want to use an education app that's not in the store or a web tool which won't function with Edge, they could have buyer's remorse. Fortunately, Microsoft is going to offer its EDU clients free upgrades to Windows 10 Pro, which I can imagine many of them using.
For individual users who are considering purchasing a Windows 10 S-powered computer like the Surface Laptop, Windows 10 S makes no sense at all. Would you really want to limit what apps and browsers you can use, right out of the box? Isn't the main benefit of Windows over Chrome OS the wide variety of software and services that you can use?
If you've been following Microsoft for a few years, you'll remember Windows RT, a failed version of Windows 8, which also only ran special Store apps. RT failed because of its lack of apps and Windows 10 S faces most of the same challenges. There's just one major improvement: any Windows 10 S user can pay $49 to upgrade to Windows 10 Pro, which can run every Windows program in the world and any browser you want. I expect a lot of people to pay that fee.

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